...and the techie side of the fossil skull augmented reality app., with ARToolkit
I've finally branched out and tried a bit more sophisticated augmented reality tools. Yes, you, ARToolkit . This particular project was in honour of Science Uncoverd, our mahoooosive annual public outreach event. At the end of the day, the rather painstaking efforts to tweak little bits of script hither and thither were a bit more intense than I had anticipated; if I hadn't wanted to do a multiple object app I would have probably just retreated back to my standard free-and-easy pipeline using ARMedia plugin for Google SketchUp (see my earlier post for the how-to). But it came off all right in the end, and I have a sneaking suspicion that most of my issues were down to the sharp learning curve in using Xcode, which I was new to. However, I did manage to get the whole shebang off the ground eventually, and that's probably primarily due to these lovely instructional videos made by Gimpneek on how to install the OpenVRML libraries you'll need and then a quick walk